Retries, rate limits and timeouts
By the end: Your API client survives a bad afternoon on the provider's side.
- Exponential backoff with jitter
- Respecting rate limit headers
- Timeouts at every level
- Circuit breaking
New to http & apis? When your program uses a service on another machine, it sends an HTTP request across the network and waits for a response. The request says what you want and carries your data; the response carries the result and a status code, a three-digit number reporting whether it worked. Calling a language model is exactly this and nothing more exotic. Why it matters
Every call to a model provider will fail sooner or later, and most of those failures are temporary: a rate limit, an overloaded backend, a network blip. Handling them is not optional engineering polish, because a service that gives up on the first 429 is a service that is down whenever the provider is busy. This section covers retrying in a way that helps rather than hurts, reading the rate limit headers the provider already sends you, setting timeouts at every level, and stopping entirely when the thing you are calling is genuinely broken.
What is worth retrying#
status meaning retry?
408 request timeout yes
429 rate limited yes, and read Retry-After
500 server error yes
502/503 bad gateway / unavailable yes
504 gateway timeout yes
400 malformed request no. it will fail identically
401/403 auth no. fix the credential
404 not found no
422 semantically invalid noExponential backoff with jitter#
Backoff means waiting longer after each failure — one second, two, four, eight — so that a struggling service gets progressively more room. Jitter means randomising that wait. The second half is the one people leave out, and it is the half that matters when more than one client is involved, because without it every client that failed at the same moment retries at the same moment, forever.
import random
def simulate(jitter, clients=100, capacity=20, seed=0):
"""Every client fails at t=0 and retries. capacity is how many the server
can serve at one instant. Returns the size of each arrival burst."""
rng = random.Random(seed)
pending = [(0.0, 0) for _ in range(clients)] # (next attempt, attempt no.)
bursts = []
while pending:
t = min(p[0] for p in pending)
due = [p for p in pending if p[0] <= t + 1e-9]
bursts.append(len(due))
rest = due[min(len(due), capacity):] # the rest are rejected again
pending = [p for p in pending if p[0] > t + 1e-9]
for _, n in rest:
base = 2 ** n # 1, 2, 4, 8 seconds
pending.append((t + (rng.uniform(0, base) if jitter else base), n + 1))
if len(bursts) > 200:
break
return bursts, t
for jitter in (False, True):
bursts, done = simulate(jitter)
print(jitter, bursts[:6], "cleared at t =", round(done, 2))
# False [100, 80, 60, 40, 20] cleared at t = 15.0
# True [100, 1, 1, 1, 1, 1] cleared at t = 0.98That synchronised wave is the thundering herd, and the reason it matters more than it looks is that the clients caused the problem they are waiting for. Full jitter — a uniform random wait between zero and the backoff ceiling, which is what the code above does — is the simplest version and is hard to improve on. The production form of this adds two things: a cap on the delay so it does not grow to minutes, and a limit on attempts so a request cannot retry forever.
import time
RETRYABLE = {408, 429, 500, 502, 503, 504}
def retryable(err):
"""Could the identical request succeed if sent again?"""
return getattr(err, "status_code", None) in RETRYABLE
def with_retries(call, attempts=5, cap=30.0):
for n in range(attempts):
try:
return call()
except Exception as e:
if n == attempts - 1 or not retryable(e):
raise
delay = min(cap, 2 ** n)
time.sleep(random.uniform(0, delay)) # full jitter
raise RuntimeError("unreachable")Respecting rate limit headers#
Guessing the backoff is the fallback. Most providers tell you the answer directly, and a client that reads the headers is better behaved and faster than one that does not — it waits exactly as long as required rather than doubling blindly past it.
Retry-After seconds, or a date. Obey it exactly.
x-ratelimit-limit-requests your ceiling for this window
x-ratelimit-remaining-requests how many you have left
x-ratelimit-reset-requests when the window refills
x-ratelimit-remaining-tokens most providers limit tokens as well as callsThe remaining counters are the more useful half, because they let you avoid the error rather than recover from it. Read them on every response and slow down as the remaining count approaches zero, and a well-behaved client rarely sees a 429 at all. The token counter is the one that surprises people: you can be far inside the request limit and still be throttled because a few long prompts consumed the token budget.
Timeouts at every level#
A request with no timeout can hang until the operating system gives up, which may be minutes, and during that time it holds a connection, a worker and a user's attention. The mistake is setting one timeout and believing you are covered, when there are several and they nest.
connect timeout establishing the TCP connection ~5 s
read timeout waiting for the next byte model calls: 60 s+
total timeout the whole operation bounds everything
retry budget total time across all attempts what the caller feels
request deadline propagated from the incoming call the honest ceilingRetries multiply the timeout
A 30-second timeout with five retries is a two-and-a-half-minute worst case, and that is the number your caller experiences. The common failure is a service where each layer independently retries: three layers each retrying three times is twenty-seven calls for one request, and a provider blip becomes a self-inflicted outage. Decide which single layer owns retrying, and make the others fail fast.
Circuit breaking#
Retrying assumes the failure is temporary. When it is not — the provider is down, the credential has been revoked, the region is unreachable — retrying makes everything worse: each request waits through its full backoff before failing, workers pile up, and a dependency that is merely broken becomes an outage in your own service. A circuit breaker notices a run of failures and stops calling for a while.
closed calls pass through counting failures
open calls fail immediately no waiting, no load on the dependency
half-open one trial call is allowed success closes it, failure re-opensOpen it on a failure rate over a window rather than on a count of consecutive failures, or a steady trickle of successes will hold it closed while most requests fail. And make what happens in the open state a deliberate decision rather than an exception — that is exactly where the fallback chain from the model-selection topic belongs.
Where people go wrong
Retrying 4xx errors. A malformed request stays malformed, so five retries produce five identical failures, five times the latency and five times the log noise.
If this comes up in an interview
Why add jitter to exponential backoff?
Without it, all clients that failed at the same moment retry at the same moment, producing a synchronised spike that can knock over the recovering service again. Randomness spreads the retries out.
You are calling an API 1000 times and keep hitting rate limits. What do you do?
Cap concurrency with a semaphore rather than firing everything at once, read the rate limit headers and slow down before being rejected, back off exponentially with jitter and honour retry_after, and use batch endpoints for anything that can wait.
What does a timeout tell you about whether the server acted?
Nothing. The request may have been processed while the connection dropped. That is why any retry of a state-changing call needs an idempotency key, or you risk doing it twice.
Build this: Write a client with backoff, jitter, rate limit awareness and a total timeout. Point it at a server you control that returns 429 and 500 on demand, and confirm the behaviour in each case.
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